Sarah Chen
Lead Engine Architect
Specialises in rendering optimisation and memory management, ensuring smooth framerates across all device tiers.
From a passionate startup to a leading force in mobile gaming development, our journey is defined by technical excellence and creative ambition.
Founded in a small Sheffield flat by three university friends obsessed with mobile optimization. Our first project was a utility app that hit 10,000 downloads in its first month.
We shifted focus exclusively to mobile gaming, refining our proprietary rendering pipeline. This allowed us to deliver console-quality visuals on mid-range devices, a key differentiator.
Today, Acanego powers experiences for millions of players globally. We collaborate with major publishers and continue to push the boundaries of what is possible in handheld entertainment.
Our team is comprised of industry veterans and rising stars, all united by a singular mission: crafting unforgettable mobile experiences.
Lead Engine Architect
Specialises in rendering optimisation and memory management, ensuring smooth framerates across all device tiers.
Creative Director
With 15 years in game design, Marcus brings narrative depth and intuitive UI/UX principles to every Acanego title.
Audio Director
Elena creates immersive soundscapes that react to gameplay, a critical component of our mobile immersion strategy.
QA Lead
David leads the rigorous testing protocol that guarantees stability and performance before any build reaches the public.
Understanding mobile gaming optimisation is not just about code—it is about anticipating user hardware limitations. Our methodology focuses on predictive scaling and adaptive refresh rates.
We adhere to a strict philosophy of "performance first, fidelity second." This ensures that even players on older devices have a smooth, enjoyable experience without exclusion.
Myth:
"High-end graphics require high-end phones."
Fact:
Our adaptive resolution scaling allows pixel-perfect visuals on budget devices by rendering internal buffers dynamically, then upscaling with AI sharpening.
We analyse the target audience and hardware distribution to set realistic performance baselines. This prevents scope creep later in the production cycle.
Rapid "grey-box" prototypes validate core loops before art production begins. We test touch controls and UI flow extensively in this phase.
Full asset integration and optimisation. Our artists use compressed texture formats to balance visual quality with RAM usage.
Multi-device testing on a farm of 150+ physical units. We verify battery impact and thermal stability before the final release.
Ready to discuss your project? Our team is available during standard working hours.
Contact Acanego