Acanego: Mobile Gaming Excellence

Based in Sheffield, we serve UK and international markets with precision engineering.

Studio Specialization

Acanego operates at the intersection of artistic vision and technical precision. Our primary focus lies in developing native mobile experiences that push the boundaries of Unity and Unreal Engine capabilities on handheld devices.

From Sheffield's creative district, we coordinate with UK publishers and export our technical methodologies to European partners, ensuring every project meets rigorous platform compliance standards.

Acanego Tech Stack Visualization
Unity 3D Unreal Engine Custom C++ Flutter/Dart

Project Case Studies

Filter our portfolio by technology stack to see relevant expertise.

Neon Starship Gameplay

Neon Starship

Unity

A hyper-casual arcade shooter featuring procedural level generation and dynamic particle systems. Achieved 2.5M downloads with 60fps stability on mid-tier devices.

  • • Particle pooling optimization
  • • Addressables asset management
  • • Unity Analytics integration
Velocity Racing UE5

Velocity Racing

Unreal

High-fidelity mobile racer leveraging Unreal Engine's mobile rendering features. Features real-time lighting and physics-based suspension models for realistic handling.

  • • Nanite mobile mesh rendering
  • • Lumen dynamic lighting
  • • Physics sub-stepping
Quantum Tactics

Quantum Tactics

Custom

Built on a proprietary C++ engine for maximum battery efficiency. A turn-based strategy game with AI-driven opponents that adapt to player behavior over time.

  • • Custom memory allocator
  • • Neural net AI agents
  • • Sub-10MB binary size
Shadow Chronicles

Shadow Chronicles

Unity

Narrative-driven RPG with branching storylines. Utilized Unity's Timeline and Cinemachine for professional-grade cutscenes on mobile hardware.

  • • Dialogue tree system
  • • AssetBundle streaming
  • • Cross-platform saves
AR Visualizer

AR Visualizer

Unreal

Utility app for interior design using ARKit and ARCore. Real-time ray tracing approximations allow users to place 3D furniture with accurate shadows.

  • • Scene understanding
  • • Occlusion culling
  • • Cloud anchor sync
Beat Pulse

Beat Pulse

Custom

Ultra-low latency audio engine written in C. Syncs visualizers to local MP3 files with sub-50ms accuracy for competitive rhythm gameplay.

  • • Custom DSP pipeline
  • • FFT visualization
  • • Frequency analysis
Cyber Jump 2

Cyber Jump 2

Unity

Sequel to the viral hit. Built on the 2D physics kit with custom collision detection for tight controls. Localized for 12 languages.

  • • Pixel-perfect physics
  • • Localization management
  • • Ad mediation layers
Pro Golf Lite

Pro Golf Lite

Unreal

Streamlined golf sim with realistic ball flight physics. Used Blueprints for rapid iteration on course designs before compiling to C++.

  • • Aerodynamic physics
  • • Blueprint extensibility
  • • Terrain generation
Terminal Drifter

Terminal Drifter

Custom

Minimalist text adventure with procedural storytelling. Entire engine fits in 800KB, designed for ultra-low-end smartphones in emerging markets.

  • • Procedural narrative engine
  • • 65KB download size
  • • Offline capable
Crystal Cascade

Crystal Cascade

Unity

Match-3 puzzle game featuring a proprietary AI that adjusts difficulty in real-time based on player engagement metrics to maximize retention.

  • • Adaptive difficulty AI
  • • Facebook SDK integration
  • • IAP catalogue
Spec Ops: Mobile

Spec Ops: Mobile

Unreal

Competitive FPS title featuring weapon balistics models imported from military simulations. Netcode optimized for 4G/5G latency.

  • • Replication graph
  • • Weapon sway physics
  • • Anti-cheat hooks
Infinite Tycoon

Infinite Tycoon

Custom

Idle clicker game with complex math balancing. Backend written in Go for real-time event processing, client logic in pure C.

  • • Big integer arithmetic
  • • Go backend server
  • • Offline earnings calc
Dead Walk: London

Dead Walk: London

Unity

Isometric zombie survival game set in London landmarks. Uses Entity Component System (ECS) for hundreds of simultaneous enemies.

  • • Unity DOTS/ECS
  • • GPS location data
  • • Dynamic weather sys
Chef's Knife

Chef's Knife

Unreal

Realistic cooking simulator using Chaos physics for ingredient destruction. Touch controls mapped to knife trajectory vectors.

  • • Chaos physics system
  • • Haptic feedback
  • • Recipe database
Zen Flow

Zen Flow

Custom

Meditation and breathing guide app. Uses minimal memory footprint to ensure background audio playback never stops.

  • • Background audio
  • • User stats tracking
  • • Dark mode support

How to Filter Projects

Click the technology buttons above to view projects built with specific stacks. The grid updates instantly without reloading the page.

  • Unity: Best for 2D/3D hybrid projects and rapid prototyping.
  • Unreal: High-fidelity graphics, complex lighting, and photorealistic rendering.
  • Custom: Unique requirements, ultra-low binary sizes, or specialized engine needs.

Tech Stack Visuals

Engine Distribution (Estimated Usage)

Unity 55%
Unreal 30%
Custom 15%

Tooling Ecosystem

Visual Studio Primary IDE
Perforce Version Control
Jenkins CI/CD Pipeline
GitLab Issue Tracking

Project Mix

FPS Stability

0ms 16.6ms 33ms
60
30
120

Asset Workflow

Asset Import > Optimization > Export

Acanego Field Guide

What is Mobile Gaming Excellence?

In the context of Acanego's development philosophy, "excellence" refers to the consistent delivery of high-fidelity experiences regardless of hardware limitations. It is the ability to maintain visual integrity while ensuring battery efficiency and thermal stability.

Choosing the Right Engine

Unity: The Versatile Choice

Best for 2D, puzzle games, and rapid prototyping. Asset Store ecosystem speeds up development significantly.

Unreal: The Visual Powerhouse

Ideal for 3D environments requiring photorealism. Blueprint visual scripting allows designers to iterate without coding.

Custom: The Specialist Path

Necessary for unique control schemes or when engine overhead is too high for the target device.

Myth vs. Reality

Myth: "Mobile games can't handle complex physics."

Correction: Modern phones handle rigid-body physics surprisingly well, provided collision shapes are simplified and objects are pooled.

Myth: "Native code is always faster than scripting."

Correction: With modern JIT compilers, optimized C# or Blueprints can outperform poorly written native code. Profiling is key.

Key Terminology

  • Draw Call: A command sent to the GPU to render geometry. Reducing these is crucial for performance.
  • LOD (Level of Detail): Using lower-resolution models when objects are far from the camera.
  • Texture Atlasing: Combining multiple textures into one file to reduce switching overhead.
  • Batching: Grouping multiple objects into a single draw call.

Common Development Pitfalls

  • Over-reliance on physics engines for simple movement (use raycasting).
  • Loading all assets at startup (causes memory spikes).
  • Ignoring garbage collection stutters in managed languages.
  • Profiling on actual hardware, not just the editor.
  • Implementing object pooling for frequent spawn/despawn.
  • Testing thermal throttling during long play sessions.

How It Works: The Acanego Workflow

1

Discovery & Scoping

  • • Technical requirements doc
  • • Hardware profiling
  • • Risk assessment
2

Architecture Design

Choosing the engine and designing the data flow. We determine whether custom tooling is required for specific mechanics or if standard solutions suffice.

  • • Stack selection
  • • System design
  • • Tool selection
3

Rapid Prototyping

Grey-box implementation of core mechanics. We validate "fun" before spending time on art assets. This phase is iterative and fast-paced.

  • • Core loop demo
  • • Input testing
  • • Feasibility check
4

Production & Polish

Asset integration, shader compilation, and final optimisation. We run automated benchmarks to ensure the build meets our strict 60fps requirement.

  • • Asset integration
  • • QA testing
  • • Store submission

Visualising the Pipeline

Input
Process
Validate
Output

Each stage has specific exit criteria. A build cannot advance to the next stage without passing automated regression tests.

Signals of Trust & Quality

Performance Benchmarks

99.8% Frame Rate Stability

Measured across 50+ device profiles during the final QA phase. Variance is attributed to thermal throttling on older hardware, not engine inefficiency.

Binary Efficiency

<15MB Base Install Size

Our custom engine projects average under 15MB. This reduces download friction and increases conversion rates on cellular data connections.

Battery Consumption

-12% vs Industry Avg

Independent profiling shows our optimised codepaths consume significantly less power during idle states and active gameplay.

"We needed a studio that understood the limitations of mid-range Android tablets. Acanego delivered a custom rendering solution that kept our 3D models looking crisp without dropping frames."

— Client Scenario: Educational Puzzle Game

"The transition from prototype to production was seamless. Their adherence to CI/CD pipelines meant we saw daily progress builds, which kept our stakeholders confident."

— Client Scenario: Hyper-Casual Publisher

Compliance & Standards

GDPR Compliant
Dedicated Support
ESRB/PEGI Ready
Secure Code Audit

Important Disclaimer: The metrics above represent internal benchmarks and client feedback scenarios. Performance results vary depending on specific device hardware, OS versions, and background processes. No guarantees of specific financial outcomes or user acquisition numbers are implied or stated.

Ready to Build?

Contact the Acanego studio to discuss your mobile gaming project.

info@acanego.com
+44 7872315141
Coventry Street 860, Sheffield, UK
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